At Supercell, our games have been downloaded billions of times and are played by hundreds of millions of players globally every month. Our mission is to create games that are played by as many people as possible and remembered forever—and everything we do ladders up to that. Our Entertainment & Partnerships (E&P) team exists in service of our games and players. We expand how people experience Supercell's games and characters beyond the screen — through film & television, physical products, brand collaborations, and live experiences. Our goal isn't to build a separate entertainment business — it's to deepen player connection, grow fandom, reach new audiences, and ultimately drive more people to play our games. Today, E&P is a team of ~20 that has built the foundation over the past five years and is now entering a critical new phase: shipping real products and experiences to market and proving their impact on our games. With a CLASH Netflix series in production, Consumer Products partnerships launching globally, and Location-Based Entertainment activations going live, E&P is entering a new phase where development and delivery happen in parallel —continuing to buil
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