We are looking for a Senior Tools Programmer to join our newly formed Art Pipelines team, shaping the technology that supports our artists across game teams. The Art Pipelines team is a small, growing group building art pipelines and pipeline tools that fit the way our artists work. The work is a mix of design and architecture on systems we’re building from the ground up, plus the day-to-day feature delivery, bug fixes, and tickets that come with running a tool team. You’ll have meaningful input on how these tools are structured, how they ship, and how they grow. We expect you to care about the people using the tools as much as the code that runs them. If this sounds like you, and you’re interested in finding out if Supercell would be a great fit for you, hit that apply button. What You'll Be Doing Develop and ship features in art pipeline tools used by artists across our game teams. Contribute to architecture and technical decisions on subsystems you build, from data models and file formats to UI and rendering. Work directly with artists to understand their workflow pain, and turn it into tools that make their day shorter and their work better. Ship cross-platform on Windows and m
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