Loombotic is the SendCutSend of wire harnesses. Harnesses are inside almost every piece of hardware - robots, aircraft, defense systems, industrial machines - but they're still built by hand, with 6-12 week lead times that stall entire products. We're changing that by building our own instant-quoting software and our own manufacturing line - the robots, vision systems, and tooling that automate work the industry still does by hand. The result: custom harnesses designed, built, and shipped in about a week. Teams building robotics, aerospace, and advanced thermal and data-center hardware rely on us to get custom cables in days, not months.
We don't buy our factory off the shelf - we design and build the machines, fixtures, and tooling that make automated harness production possible. That's what this role does.
This is a role where you own whole machines, not just parts. You'll design the mechanical systems that build harnesses - mechanisms, end effectors, fixtures, tooling - and then integrate motion, controls, and our vision/robotics systems into a machine that actually runs on the floor. You'll take problems from a blank Onshape document through prototyping, bring-up, and debugging, working shoulder-to-shoulder with robotics, controls, and the technicians running the line.
We're hiring for hunger, fundamentals, and a track record of building real things - not years on a resume. Whether you're a recent grad who's been building robots in your garage or a seasoned machine builder who wants more ownership, what matters is that you've actually built things and want to own machines end-to-end. Everyone here gets real mentorship and a steep growth curve.
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Design machines and end effectors that handle limp, variable wire and tiny connectors: the parts the industry still says can't be automated
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Build fixtures and tooling that turn fiddly manual steps (routing, strain relief, seating) into fast, repeatable operations
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Integrate mechanical, motion, and vision into a machine that runs reliably on the floor, not just on the bench
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Hit tight tolerances and cycle times while keeping machines buildable, serviceable, and cheap enough to replicate
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Get from a blank Onshape doc to a working, production-grade machine fast, then make the next one better
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Design mechanisms, end effectors, fixtures, and tooling for the automated line in Onshape
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Own machines end-to-end: concept → CAD → prototype → bring-up → debugging → running in production
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Integrate your mechanical designs with motion, actuators, controls, and our vision/robotics systems into working machines
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Prototype fast with 3D printing, machining, and off-the-shelf parts; iterate on real hardware
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Apply DFM/DFA and sound tolerancing; spec materials, hardware, and fits
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Source parts and work with machine shops and vendors
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Be on the floor when your machine runs - measure cycle time, yield, and reliability, and make it better
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A mechanical engineer at any level who has built real things - robots, machines, mechanisms, projects (school, internships, FRC/FSAE, personal builds, or years of professional machine design all count)
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Hands-on and resourceful: happy in CAD and at a workbench with a wrench
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Hungry for ownership and able to learn fast
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Comfortable with ambiguity and rapid iteration
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Excited to work across mechanical, controls, and robotics rather than stay in one lane
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Happier when the machine is running on the floor than when the CAD looks clean
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Mechanical engineering degree or equivalent hands-on experience - open to all experience levels, from new grad to seasoned
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Demonstrated experience designing and building real mechanisms or machines (projects, internships, competitions, personal builds, or professional work)
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Proficiency in Onshape or another parametric CAD tool (you can pick up Onshape fast if you know SolidWorks/Fusion)
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Solid mechanical fundamentals: mechanism design, tolerancing/GD&T basics, materials, fasteners
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Comfortable working on-site in Austin, TX with physical hardware (or relocating there - see relocation note above)
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Legally authorized to work in the U.S. or Canada
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Onshape specifically
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Automation, robotics, or special-purpose machine building
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Motion sy
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